![]() ![]() Task Manager is not showing anything taking up too much resources. Anti-virus software and firewalls are currently disabled. 1920x1080.Įverything is updated on my system : Windows 11, nvidia drivers, Steam and SteamVR, Oculus app, Virtual Desktop, Lost Ember, etc. When I lower the resolution in-game, the frame-rate decreases! Seems that using the Quest native resolution gives better results? So x2160 gives better results than f.e. I'm not sure but I think this means that the latency/slow performance is coming from the game, and not from VD? Setting in-game graphics high-epic and lowering the VD settings to lower quality still gave choppy thumbstick rotation. What I'm very sure about (I tested this multiple times) is the fact that lowering the in-game graphics (low-medium), while setting the Virtual Desktop quality parameters higher, always gave much better results than the opposite. I wonder if this is the reason that some VR game developers don't offer thumbstick rotation and tell gamers to physically rotate instead :) ? ![]() ![]() It's only when I start using the thumbsticks to rotate that everything becomes choppy. Looking around with my headset always works fine with high frame-rate and pretty fluent movement. I've tried both SteamVR API and Oculus API as the primary runtime for VR games, but this didn't give any noticable differences. I sometimes felt like starting it from Steam was a tiny little better, but this could be coincidence, and it certainly didn't make the game playable. Subjective performance, as well as more objective monitoring of the reprojection ratio (using the Advanced VR app/overlay in SteamVR) gives the same results. whether I'm launching the game from Virtual Desktop ('Games' in the VD home environment), or from SteamVR, or from Steam desktop app, or from the Oculus app, it doesn't matter at all. Most VR games vary from playable (enough) to really excellent, but certainly not all of them. It would be very unfair to say that all other VR games run fine and only Lost Ember is giving performance issues. The USB/Link cable broke, and that's why I'm using Virtual Desktop (for some reason, Oculus AirLink doesn't work properly and is always very slow in my case, even the regular grey Oculus Dash environent). So I'm using a Quest 2 with my gaming laptop with RTX 2080 Max Q, 32GB RAM, SSD, etc. I'm sure that sooner or later, I'll be able to enjoy it either by tweaking or upgrading my hardware. But first of all, I'm not complaining and I appreciate that you guys made the effort to offer a VR version. If this is not working, could you upload a video what happens when you try to ram the ice barrier. You can look up the button or reconfigure it in the options menu. Just to be sure, you need to hold the ram button and have a minimun speed to destroy the barriers. I did some thorough testing, and below are the results. sorry to hear that you experience these problems. and then vanishes.It'll never stop to amaze me how people can have such different results when working with computers and other tech :). So how would they know its Kilani?Īnd again as with the ending, Kilani's human form shows up, gives the wolf the white mark. But the ending shows him not only hacking an amulet, but throwing away his own. Another topic suggests that the body at the start is the body of the father. I still find it confusing how Kilani's amulet was found in that one cave. Is the wolf really Kilani like most the story says, or is Kilani the spirit tasking the wolf with guiding the lost ember? But then just came across a wolf that happened to be Kilani? The ending sugests he became lost by throwing away his amulet, his name. Unless that is Kilani as the wolf, and the spirit that shows up isn't her, but the one who died in the fire? That means Kilani wont be going to the city of light, as shes 'alive', reincarnated as the wolf, and was just there to escort her father to the end, to finish what she started by showing him these things? But the start, and end make it confusing. The whole game ref's the wolf as being Kilani, though is still only called by 'wolf' for a name when spoken to directly. Is it Kilani? But if it is, then how is Kilani's spirit asking the wolf to do this task, or appears at the end.
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